Juan Piedra. 10+ years rigging, animating and capturing motion for games and film — now training LoRAs, shipping virtual avatars and building the automations that run a studio.
Hand-made 3D craft on one side, generative AI and automation on the other — and the pipelines that connect them.
Newest first: game rigs, generative AI, motion capture, 3D character animation, motion graphics and a multi-year indie game.
Five Ponshot ponchers with updated rigs and new idle animations, built in Maya and rendered in Marmoset Toolbag.
From camera calibration and actor setup to acrobatic shoots and a 200+ take AI training dataset at BioMotion Lab: on-set capture, Shogun solving, clean-up and delivery.
2.5D street acrobatic dodgeball + parkour party game built in Unity — currently in development, with its Steam page live. I produce it end to end, from concept to publisher pitches (Brasília Game Hub, Oct 2025).
Plug-and-play Python tools for Autodesk Maya — rigging, modeling and animation helpers I use in my own pipeline. Drag & drop install. Sold on Gumroad.

Turn world-space animation into in-place loops or root motion for Unreal and Unity. Works with walks, runs, strafes, turns, mocap and Mixamo clips.
NEWFloating toolbar: save any selection as a colored button and reselect it in one click.
NEWThe 3ds Max Shell modifier, in Maya. Give any open or closed mesh real thickness in one click.
V03All-in-one joint toolkit for Maya 2025. Drag into the viewport to install; skin-safe.
Browse all 2,900+ built-in Maya icons in one window, sorted into 15 categories.
FREENanoMesh brush for building low-poly cartoon armour for game characters.
I move fluently between artistic direction and engineering — rigging a character in the morning, training a local Flux/Qwen LoRA in the afternoon, and shipping an n8n agent that automates reporting before dinner.
I care about clean pipelines, private local inference and giving teams real superpowers — not gimmicks.
Open to AI / 3D / automation roles — remote, hybrid or on-site in Cali, CO · open to relocation.
Open to AI, 3D and automation roles — remote, hybrid or on-site in Cali, CO. Open to relocation.