Hybrid creative-technologist. 10+ years animating, rigging and directing pipelines for games and film — now training LoRAs, shipping virtual avatars and building n8n agents that automate the boring parts of the studio.
A constantly evolving toolkit: from generative image and video, to local LLMs and orchestrated automation.
Generative AI content, 3D character animation, motion graphics and a multi-year indie game project.
2.5D street acrobatic dodgeball + parkour party game. Producer from concept to publisher pitches. Pitched to publishers at Brasília Game Hub (Oct 2025).
Maya plugins, mocap animations and assets — used by 3D artists worldwide. Available on my Gumroad store.
I move fluently between artistic direction and engineering — rigging a character in the morning, training a local Flux/Qwen LoRA in the afternoon, and shipping an n8n agent that automates reporting before dinner.
I care about clean pipelines, private local inference and giving teams real superpowers — not gimmicks.
Open to AI / 3D / automation roles — remote, hybrid or on-site in Cali, Colombia.
Open to AI / 3D / automation roles — remote, hybrid or Cali, CO.